This is the complete list of members for Raven::Scene, including all inherited members.
| ConsumeStep() | Raven::Scene | |
| Copy(Ref< Scene > other, SceneRenderer &renderer) | Raven::Scene | static |
| CreateEntity(const std::string &name="") | Raven::Scene | |
| CreateEntityWithUUID(UUID uuid, const std::string &name) | Raven::Scene | |
| DecRefCount() | Raven::RefCounted | |
| DestroyEntity(const Entity &entity) | Raven::Scene | |
| DrawDebugPhysics() | Raven::Scene | |
| GetAllEntities() | Raven::Scene | inline |
| GetAllEntitiesWith() | Raven::Scene | inline |
| GetLightEnvironment() const | Raven::Scene | inline |
| GetPrimaryCamera() | Raven::Scene | |
| GetRefCount() const | Raven::RefCounted | |
| GetRegistry() | Raven::Scene | inline |
| IncRefCount() | Raven::RefCounted | |
| IsPaused() const | Raven::Scene | inline |
| IsRunning() const | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, T &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, TagComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, TransformComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, CameraComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, StaticMeshComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, PointLightComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, DirectionalLightComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, SkylightComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, ScriptComponent &component) | Raven::Scene | inline |
| OnComponentAdded(const Entity &entity, RigidBodyComponent &component) | Raven::Scene | inline |
| OnRuntimeStart() | Raven::Scene | |
| OnRuntimeStop() | Raven::Scene | |
| OnUpdateEditor(Timestep ts) | Raven::Scene | |
| OnUpdateRuntime(Timestep ts, bool stepped) | Raven::Scene | |
| Phyiscs_AddAngularImpulse(u64 entityID, const Crux::vec3 &impulse) | Raven::Scene | |
| Physics_AddForce(u64 entityID, const Crux::vec3 &force) | Raven::Scene | |
| Physics_AddImpulse(u64 entityID, const Crux::vec3 &impulse) | Raven::Scene | |
| Physics_AddLinearVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::Scene | |
| Physics_AddTorque(u64 entityID, const Crux::vec3 &torque) | Raven::Scene | |
| Physics_GetAngularVelocity(u64 entityID) const | Raven::Scene | |
| Physics_GetLinearVelocity(u64 entityID) const | Raven::Scene | |
| Physics_SetActive(u64 entityID, bool active) | Raven::Scene | |
| Physics_SetAngularVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::Scene | |
| Physics_SetGravityFactor(u64 entityID, float factor) | Raven::Scene | |
| Physics_SetLinearVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::Scene | |
| RefCounted() | Raven::RefCounted | |
| Scene(SceneRenderer &renderer) | Raven::Scene | explicit |
| SetPaused(bool paused) | Raven::Scene | inline |
| Shutdown() | Raven::Scene | |
| Step(int frames) | Raven::Scene | |
| ~RefCounted() | Raven::RefCounted | virtual |
| ~Scene()=default | Raven::Scene |