Raven Engine v0.1
A modern 3D Game Engine
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Scripting Reference

The Ignite scripting API provides everything you need to write game logic without touching engine internals. Include the top-level header and you have access to all subsystems:

#include <Ignite/Ignite.h>

Subsystems

  • scripting_log – formatted log output at severity levels

Entity identity

All API functions that operate on entities take a u64 entityID.