Raven Engine v0.1
A modern 3D Game Engine
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Raven::AssetManager Member List

This is the complete list of members for Raven::AssetManager, including all inherited members.

ClearAll()Raven::AssetManagerstatic
CreateMesh(std::string_view uri, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateMesh(const UUID &ID, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTex2D(std::string_view uri, bool unorm=false, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTex2D(const UUID &ID, bool unorm=false, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTexCube(const TextureCubeSpecification &spec, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTexCube(u32 rgba, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTexCube(std::string_view uri, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
CreateTexCube(const UUID &ID, AssetPolicy policy=AssetPolicy::Unique)Raven::AssetManagerstatic
GetOwner(const UUID &ID)Raven::AssetManagerstatic
GetOwner(const std::filesystem::path &path)Raven::AssetManagerstatic
GetPath(const UUID &ID)Raven::AssetManagerstatic
GetRegistry() noexceptRaven::AssetManagerstatic
GetSharedCache() noexceptRaven::AssetManagerstatic
GetUniqueCache() noexceptRaven::AssetManagerstatic
GetUUID(const std::filesystem::path &path)Raven::AssetManagerstatic
Initialize()Raven::AssetManagerstatic
IsInCache(const UUID &ID)Raven::AssetManagerstatic
LoadMeta(const AssetOwnership pathType)Raven::AssetManagerstatic
Shutdown()Raven::AssetManagerstatic
UnloadMeta(const AssetOwnership pathType)Raven::AssetManagerstatic