Raven Engine v0.1
A modern 3D Game Engine
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Raven::VulkanRenderPass Member List

This is the complete list of members for Raven::VulkanRenderPass, including all inherited members.

Bake() overrideRaven::VulkanRenderPassvirtual
BindDescriptorSets() overrideRaven::VulkanRenderPassvirtual
BindDescriptorSets_RT(void *cmdBuf) overrideRaven::VulkanRenderPassvirtual
Create(const RenderPassSpecification &spec)Raven::RenderPassstatic
DecRefCount()Raven::RefCounted
GetDepthOutput() overrideRaven::VulkanRenderPassvirtual
GetOutput(u32 index) overrideRaven::VulkanRenderPassvirtual
GetPipeline() const overrideRaven::VulkanRenderPassvirtual
GetRefCount() constRaven::RefCounted
GetSpecification() overrideRaven::VulkanRenderPassinlinevirtual
GetSpecification() const overrideRaven::VulkanRenderPassinlinevirtual
GetTargetFramebuffer() constRaven::VulkanRenderPassvirtual
IncRefCount()Raven::RefCounted
RefCounted()Raven::RefCounted
Release() overrideRaven::VulkanRenderPassvirtual
SetInput(Ref< UniformBuffer > uniformBuffer, std::string_view name) overrideRaven::VulkanRenderPassvirtual
SetInput(Ref< StorageBuffer > storageBuffer, std::string_view name) overrideRaven::VulkanRenderPassvirtual
SetInput(Ref< Image2D > image, std::string_view imageName, std::string_view samplerName) overrideRaven::VulkanRenderPassvirtual
SetInput(Ref< Image2D > image, std::string_view imageName) overrideRaven::VulkanRenderPassvirtual
SetInput(Ref< TextureCube > cubemap, std::string_view imageName, std::string_view samplerName) overrideRaven::VulkanRenderPassvirtual
SetTargetFramebuffer(Ref< Framebuffer > framebuffer) overrideRaven::VulkanRenderPassvirtual
UpdateShader(Ref< Shader > shader) overrideRaven::VulkanRenderPassvirtual
VulkanRenderPass(RenderPassSpecification spec)Raven::VulkanRenderPass
~RefCounted()Raven::RefCountedvirtual
~RenderPass()=defaultRaven::RenderPassvirtual
~VulkanRenderPass()=defaultRaven::VulkanRenderPassvirtual