This is the complete list of members for Raven::PhysicsWorld, including all inherited members.
| AddAngularImpulse(u64 entityID, const Crux::vec3 &impulse) | Raven::PhysicsWorld | |
| AddForce(u64 entityID, const Crux::vec3 &force) | Raven::PhysicsWorld | |
| AddImpulse(u64 entityID, const Crux::vec3 &impulse) | Raven::PhysicsWorld | |
| AddLinearVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::PhysicsWorld | |
| AddTorque(u64 entityID, const Crux::vec3 &torque) | Raven::PhysicsWorld | |
| CreateBody(u64 entityID, const BodyTransform &transform, const RigidBodyDesc &desc, const JPH::Shape *shape) | Raven::PhysicsWorld | |
| CreateMeshBody(u64 entityID, u32 bodyID, const BodyTransform &transform, const JPH::Shape *shape) | Raven::PhysicsWorld | |
| CreateShape(const RigidBodyDesc &desc) | Raven::PhysicsWorld | |
| DestroyBody(u64 entityID) | Raven::PhysicsWorld | |
| GetAngularVelocity(u64 entityID) const | Raven::PhysicsWorld | |
| GetLinearVelocity(u64 entityID) const | Raven::PhysicsWorld | |
| HasBody(u64 entityID) const | Raven::PhysicsWorld | |
| Init() | Raven::PhysicsWorld | |
| MoveKinematic(u64 entityID, const BodyTransform &transform, float dt) | Raven::PhysicsWorld | |
| PhysicsWorld()=default | Raven::PhysicsWorld | |
| SetActive(u64 entityID, bool active) | Raven::PhysicsWorld | |
| SetAngularVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::PhysicsWorld | |
| SetGravityFactor(u64 entityID, float factor) | Raven::PhysicsWorld | |
| SetLinearVelocity(u64 entityID, const Crux::vec3 &velocity) | Raven::PhysicsWorld | |
| SetTransform(u64 entityID, const BodyTransform &transform) | Raven::PhysicsWorld | |
| Shutdown() | Raven::PhysicsWorld | |
| Step() | Raven::PhysicsWorld | |
| SyncTransform(u64 entityID, BodyTransform &outTransform) const | Raven::PhysicsWorld | |
| WithBody(u64 entityID, Fn &&fn) const | Raven::PhysicsWorld | inline |
| ~PhysicsWorld()=default | Raven::PhysicsWorld |