Raven Engine v0.1
A modern 3D Game Engine
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Vector.h File Reference
#include <cwstl/base/types.h>

Classes

struct  Crux::Vector< T, N >
 General N-dimensional fixed-size vector container. More...
struct  Crux::Vector< T, 2 >
 2-dimensional vector. More...
struct  Crux::Vector< T, 3 >
 3-dimensional vector. More...
struct  Crux::Vector< T, 4 >
 4-dimensional vector. More...

Namespaces

namespace  Crux

Typedefs

using Crux::ivec2 = Vector<int, 2>
using Crux::ivec3 = Vector<int, 3>
 2D integer vector
using Crux::ivec4 = Vector<int, 4>
 3D integer vector
using Crux::uvec2 = Vector<unsigned, 2>
 4D integer vector
using Crux::uvec3 = Vector<unsigned, 3>
 2D unsigned vector
using Crux::uvec4 = Vector<unsigned, 4>
 3D unsigned vector
using Crux::vec2 = Vector<f32, 2>
 4D unsigned vector
using Crux::vec3 = Vector<f32, 3>
 2D f32 vector
using Crux::vec4 = Vector<f32, 4>
 3D f32 vector
using Crux::dvec2 = Vector<double, 2>
 4D f32 vector
using Crux::dvec3 = Vector<double, 3>
 2D double vector
using Crux::dvec4 = Vector<double, 4>
 3D double vector

Functions

template<typename T>
constexpr bool Crux::operator== (const Vector< T, 2 > &lhs, const Vector< T, 2 > &rhs)
template<typename T>
constexpr bool Crux::operator!= (const Vector< T, 2 > &lhs, const Vector< T, 2 > &rhs)
template<typename T>
constexpr bool Crux::operator== (const Vector< T, 3 > &lhs, const Vector< T, 3 > &rhs)
template<typename T>
constexpr bool Crux::operator!= (const Vector< T, 3 > &lhs, const Vector< T, 3 > &rhs)
template<typename T>
constexpr bool Crux::operator== (const Vector< T, 4 > &lhs, const Vector< T, 4 > &rhs)
template<typename T>
constexpr bool Crux::operator!= (const Vector< T, 4 > &lhs, const Vector< T, 4 > &rhs)