Raven Engine v0.1
A modern 3D Game Engine
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ImGui_ImplWin32_Data Struct Reference

Public Member Functions

 ImGui_ImplWin32_Data ()

Public Attributes

HWND hWnd
HWND MouseHwnd
int MouseTrackedArea
int MouseButtonsDown
INT64 Time
INT64 TicksPerSecond
ImGuiMouseCursor LastMouseCursor
UINT32 KeyboardCodePage
bool WantUpdateMonitors
bool HasGamepad
bool WantUpdateHasGamepad
HMODULE XInputDLL
PFN_XInputGetCapabilities XInputGetCapabilities
PFN_XInputGetState XInputGetState

Constructor & Destructor Documentation

◆ ImGui_ImplWin32_Data()

ImGui_ImplWin32_Data::ImGui_ImplWin32_Data ( )
inline

Member Data Documentation

◆ HasGamepad

bool ImGui_ImplWin32_Data::HasGamepad

◆ hWnd

HWND ImGui_ImplWin32_Data::hWnd

◆ KeyboardCodePage

UINT32 ImGui_ImplWin32_Data::KeyboardCodePage

◆ LastMouseCursor

ImGuiMouseCursor ImGui_ImplWin32_Data::LastMouseCursor

◆ MouseButtonsDown

int ImGui_ImplWin32_Data::MouseButtonsDown

◆ MouseHwnd

HWND ImGui_ImplWin32_Data::MouseHwnd

◆ MouseTrackedArea

int ImGui_ImplWin32_Data::MouseTrackedArea

◆ TicksPerSecond

INT64 ImGui_ImplWin32_Data::TicksPerSecond

◆ Time

INT64 ImGui_ImplWin32_Data::Time

◆ WantUpdateHasGamepad

bool ImGui_ImplWin32_Data::WantUpdateHasGamepad

◆ WantUpdateMonitors

bool ImGui_ImplWin32_Data::WantUpdateMonitors

◆ XInputDLL

HMODULE ImGui_ImplWin32_Data::XInputDLL

◆ XInputGetCapabilities

PFN_XInputGetCapabilities ImGui_ImplWin32_Data::XInputGetCapabilities

◆ XInputGetState

PFN_XInputGetState ImGui_ImplWin32_Data::XInputGetState

The documentation for this struct was generated from the following file: