◆ ImGui_ImplWin32_Data()
| ImGui_ImplWin32_Data::ImGui_ImplWin32_Data |
( |
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inline |
◆ HasGamepad
| bool ImGui_ImplWin32_Data::HasGamepad |
◆ hWnd
| HWND ImGui_ImplWin32_Data::hWnd |
◆ KeyboardCodePage
| UINT32 ImGui_ImplWin32_Data::KeyboardCodePage |
◆ LastMouseCursor
| ImGuiMouseCursor ImGui_ImplWin32_Data::LastMouseCursor |
◆ MouseButtonsDown
| int ImGui_ImplWin32_Data::MouseButtonsDown |
◆ MouseHwnd
| HWND ImGui_ImplWin32_Data::MouseHwnd |
◆ MouseTrackedArea
| int ImGui_ImplWin32_Data::MouseTrackedArea |
◆ TicksPerSecond
| INT64 ImGui_ImplWin32_Data::TicksPerSecond |
◆ Time
| INT64 ImGui_ImplWin32_Data::Time |
◆ WantUpdateHasGamepad
| bool ImGui_ImplWin32_Data::WantUpdateHasGamepad |
◆ WantUpdateMonitors
| bool ImGui_ImplWin32_Data::WantUpdateMonitors |
◆ XInputDLL
| HMODULE ImGui_ImplWin32_Data::XInputDLL |
◆ XInputGetCapabilities
◆ XInputGetState
The documentation for this struct was generated from the following file: