Raven Engine v0.1
A modern 3D Game Engine
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imgui_impl_win32.h File Reference
#include "imgui.h"
#include "Renderer/Base.h"

Functions

ILLUMINE_API bool ImGui_ImplWin32_Init (void *hwnd)
ILLUMINE_API bool ImGui_ImplWin32_InitForOpenGL (void *hwnd)
ILLUMINE_API void ImGui_ImplWin32_Shutdown ()
ILLUMINE_API void ImGui_ImplWin32_NewFrame ()
ILLUMINE_API void ImGui_ImplWin32_EnableDpiAwareness ()
ILLUMINE_API float ImGui_ImplWin32_GetDpiScaleForHwnd (void *hwnd)
ILLUMINE_API float ImGui_ImplWin32_GetDpiScaleForMonitor (void *monitor)
ILLUMINE_API void ImGui_ImplWin32_EnableAlphaCompositing (void *hwnd)

Function Documentation

◆ ImGui_ImplWin32_EnableAlphaCompositing()

ILLUMINE_API void ImGui_ImplWin32_EnableAlphaCompositing ( void * hwnd)

◆ ImGui_ImplWin32_EnableDpiAwareness()

ILLUMINE_API void ImGui_ImplWin32_EnableDpiAwareness ( )

◆ ImGui_ImplWin32_GetDpiScaleForHwnd()

ILLUMINE_API float ImGui_ImplWin32_GetDpiScaleForHwnd ( void * hwnd)

◆ ImGui_ImplWin32_GetDpiScaleForMonitor()

ILLUMINE_API float ImGui_ImplWin32_GetDpiScaleForMonitor ( void * monitor)

◆ ImGui_ImplWin32_Init()

ILLUMINE_API bool ImGui_ImplWin32_Init ( void * hwnd)

◆ ImGui_ImplWin32_InitForOpenGL()

ILLUMINE_API bool ImGui_ImplWin32_InitForOpenGL ( void * hwnd)

◆ ImGui_ImplWin32_NewFrame()

ILLUMINE_API void ImGui_ImplWin32_NewFrame ( )

◆ ImGui_ImplWin32_Shutdown()

ILLUMINE_API void ImGui_ImplWin32_Shutdown ( )