Raven Engine
v0.1
A modern 3D Game Engine
Loading...
Searching...
No Matches
glz::meta< Raven::FileMeta > Struct Reference
#include <VersionManager.h>
Public Types
using
T
=
Raven::FileMeta
Static Public Attributes
static constexpr auto
value
Member Typedef Documentation
◆
T
using glz::meta<
Raven::FileMeta
>::T =
Raven::FileMeta
Member Data Documentation
◆
value
auto glz::meta<
Raven::FileMeta
>::value
static
constexpr
Initial value:
= glz::object(
"fid"
, &
T::FID
,
"schema_version"
, &
T::SchemaVersion
,
"schema_fingerprint"
, &
T::SchemaFingerPrint
,
"engine_version"
, &
T::EngineVersion
,
"authoring_tool"
, &
T::AuthoringTool
)
Raven::FileMeta::SchemaFingerPrint
std::string SchemaFingerPrint
Definition
VersionManager.h:14
Raven::FileMeta::AuthoringTool
std::string AuthoringTool
Definition
VersionManager.h:16
Raven::FileMeta::SchemaVersion
u32 SchemaVersion
Definition
VersionManager.h:13
Raven::FileMeta::FID
std::string FID
Definition
VersionManager.h:12
Raven::FileMeta::EngineVersion
std::string EngineVersion
Definition
VersionManager.h:15
The documentation for this struct was generated from the following file:
Engine/src/Raven/Core/
VersionManager.h
glz
meta< Raven::FileMeta >
Generated by
1.17.0