Raven Engine v0.1
A modern 3D Game Engine
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glz::meta< Raven::FileMeta > Struct Reference

#include <VersionManager.h>

Public Types

using T = Raven::FileMeta

Static Public Attributes

static constexpr auto value

Member Typedef Documentation

◆ T

using glz::meta< Raven::FileMeta >::T = Raven::FileMeta

Member Data Documentation

◆ value

auto glz::meta< Raven::FileMeta >::value
staticconstexpr
Initial value:
= glz::object(
"fid", &T::FID,
"schema_version", &T::SchemaVersion,
"schema_fingerprint", &T::SchemaFingerPrint,
"engine_version", &T::EngineVersion,
"authoring_tool", &T::AuthoringTool
)
std::string SchemaFingerPrint
Definition VersionManager.h:14
std::string AuthoringTool
Definition VersionManager.h:16
u32 SchemaVersion
Definition VersionManager.h:13
std::string FID
Definition VersionManager.h:12
std::string EngineVersion
Definition VersionManager.h:15

The documentation for this struct was generated from the following file: