Raven Engine v0.1
A modern 3D Game Engine
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RegisterTypeOnConstruct Struct Reference

Helper for auto-registration of types on static construction. More...

#include <Type.h>

Detailed Description

Helper for auto-registration of types on static construction.

Instantiating this struct causes its templated type to be registered in the global TypeRegistry automatically. Used in scenarios where explicit registration would be too cumbersome or error-prone.


The documentation for this struct was generated from the following file:
  • Engine/src/Raven/Reflection/Type.h