Raven Engine v0.1
A modern 3D Game Engine
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glz::meta< Raven::MaterialAsset > Struct Reference

Public Types

using T = Raven::MaterialAsset

Static Public Attributes

static constexpr auto value = glz::object("Shader", &T::Shader, "TextureSlots", &T::TextureSlots, "Floats", &T::Floats, "Float3s", &T::Float3s, "Float4s", &T::Float4s)

Member Typedef Documentation

◆ T

using glz::meta< Raven::MaterialAsset >::T = Raven::MaterialAsset

Member Data Documentation

◆ value

auto glz::meta< Raven::MaterialAsset >::value = glz::object("Shader", &T::Shader, "TextureSlots", &T::TextureSlots, "Floats", &T::Floats, "Float3s", &T::Float3s, "Float4s", &T::Float4s)
staticconstexpr

The documentation for this struct was generated from the following file: