Raven Engine v0.1
A modern 3D Game Engine
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Raven::ScriptLifecycle Struct Reference

Factory and destructor callbacks for a single registered script type. More...

#include <ScriptLifecycle.h>

Public Attributes

TypeID TypeHash {}
 Reflection ID of the script class.

Detailed Description

Factory and destructor callbacks for a single registered script type.

Populated by the DLL-side RV_REFLECT macro and consumed by ScriptRegistry to create and destroy script instances without the engine needing to know the concrete type.

Member Data Documentation

◆ TypeHash

TypeID Raven::ScriptLifecycle::TypeHash {}

Reflection ID of the script class.


The documentation for this struct was generated from the following file: