|
| struct | Allocation |
| | Represents a single allocation record. More...
|
| struct | AllocatorTraits |
| | Compile-time traits for determining allocation strategy of T. More...
|
| struct | always_false |
| | Helper type that always yields false, used for static assertions in templates. More...
|
| class | AmbientOcclusionPass |
| | Horizon-Based Ambient Occlusion (HBAO) screen-space pass. More...
|
| struct | ApplicationSpecification |
| | Holds initial configuration for the Application. More...
|
| class | ArgParser |
| struct | AssetKey |
| class | AssetManager |
| class | AssetManagerBase |
| struct | AssetMeta |
| struct | AssetSharedCache |
| struct | AssetUniqueCache |
| class | Audio |
| struct | AudioDeviceInfo |
| struct | AudioSettings |
| class | AudioSys |
| struct | BodyTransform |
| | Position and orientation of a physics body, expressed in world space. More...
|
| struct | Buffer |
| | A simple container for a raw memory buffer. More...
|
| struct | BufferElement |
| | Describes a single element in a vertex buffer layout. More...
|
| struct | CacheKey |
| | Determines the cache key type for a given callable and parameter tuple. More...
|
| class | Camera |
| | Base class for camera implementations. More...
|
| struct | CameraComponent |
| | Runtime camera component used by the scene renderer. More...
|
| struct | CameraComponentData |
| | Serializable data describing camera configuration. More...
|
| struct | CameraGPU |
| struct | ChunkInfo |
| class | ComponentBase |
| | Abstract base class for all components. More...
|
| struct | ComponentData |
| | Aggregates optional component data for serialization. More...
|
| class | ComponentStorage |
| | Stores component data for a specific component type. More...
|
| class | ComputePass |
| struct | ComputePassSpecification |
| class | ComputePipeline |
| struct | ComputePipelineSpecification |
| class | ConfigurationManager |
| | Singleton manager for application configuration files. More...
|
| class | ConsoleHandler |
| | Handler that writes log messages to the console. More...
|
| struct | ContainedTypeRegistrar |
| | Base template for recursive contained-type registration. More...
|
| struct | ContainedTypeRegistrar< std::array< T, N > > |
| | Registers the element type of a std::array. More...
|
| struct | ContainedTypeRegistrar< std::unordered_map< T, N > > |
| | Registers the key and mapped types of a std::unordered_map. More...
|
| struct | ContainedTypeRegistrar< std::vector< T > > |
| | Registers the element type of a std::vector. More...
|
| struct | DataChunk |
| class | DeferredExecutionQueue |
| | Manages deferred execution of callbacks. More...
|
| class | DescriptorSetManager |
| | Manages Vulkan descriptor sets for a given render pass specification. More...
|
| struct | DirectionalLightComponent |
| | Represents a directional (sun-like) light source. More...
|
| struct | DirectionalLightGPU |
| | GPU-side directional light data uploaded to the geometry pass UBO. More...
|
| class | DXCIncludeHandler |
| class | EditorCamera |
| struct | EditorResources |
| class | Entity |
| | Lightweight wrapper for manipulating a single entity within the ECS. More...
|
| struct | EntityData |
| | Data structure representing an entity for serialization. More...
|
| struct | Event |
| | Base event data container. More...
|
| struct | EventQueue |
| | Fixed-size, frame-based event queue. More...
|
| struct | EventSlot |
| | Fixed-size container for a single event. More...
|
| class | Expected |
| | Template representing either a valid value or an error. More...
|
| class | FileHandler |
| | Handler that writes log messages to a file. More...
|
| struct | FileMeta |
| class | FixedFunction |
| | Type-erased callable wrapper with small buffer optimization (SBO). More...
|
| class | FixedFunction< R(Args...), StorageSize > |
| struct | FMTChunk |
| class | Formatter |
| | Utility for formatting log messages with level and timestamp. More...
|
| class | Framebuffer |
| | Abstract interface for framebuffer management. More...
|
| struct | FramebufferAttachmentSpecification |
| | Defines a collection of texture attachments for a framebuffer. More...
|
| struct | FramebufferSpecification |
| | Configuration settings for creating or resizing a framebuffer. More...
|
| struct | FramebufferTextureSpecification |
| | Describes a single texture attachment in a framebuffer. More...
|
| class | Framework |
| | Core application manager handling initialization, update loop, rendering, and shutdown. More...
|
| class | function_cache |
| | Memoization wrapper for a stateless callable. More...
|
| struct | function_traits< ReturnType(*)(Args...)> |
| | Specialization of function_traits for raw function pointers. More...
|
| struct | function_traits< ReturnType(ClassType::*)(Args...) const > |
| | Specialization of function_traits for const (non-mutable) lambdas and functors. More...
|
| struct | function_traits< ReturnType(ClassType::*)(Args...)> |
| | Specialization of function_traits for mutable lambdas and functors. More...
|
| class | GeometryPass |
| | Forward+ geometry pass; the primary shading stage of the Illumine pipeline. More...
|
| struct | GPUPointLight |
| | GPU-side point light descriptor. Layout must match the HLSL struct exactly (16-byte aligned). More...
|
| class | GPUQuery |
| class | GPURegion |
| struct | GPUSpotLight |
| | GPU-side spot light descriptor (reserved for post-v0.1 implementation). More...
|
| struct | GPUTimeSpan |
| struct | has_type_in_tuple |
| | Checks whether a type T appears anywhere in a std::tuple type list. More...
|
| struct | HBAOSettings |
| | Configuration for the Horizon-Based Ambient Occlusion (HBAO) pass. More...
|
| class | Ignite |
| | Entry point for the Ignite scripting module. More...
|
| class | IllumineRenderer |
| | Static facade for all renderer operations. More...
|
| class | Image2D |
| | Abstract interface representing a GPU image resource.Defines lifecycle management, resizing, and query functions for images. More...
|
| struct | ImageSpecification |
| | Describes the properties required to create or configure an Image2D resource. More...
|
| class | ImGuiRenderer |
| | Interface for ImGui rendering backend implementations. More...
|
| class | IndexBuffer |
| | Interface representing an index buffer resource. More...
|
| class | Input |
| | Provides static methods to query keyboard and mouse state. More...
|
| struct | InputContext |
| class | IrradiancePass |
| | Convolves an environment cubemap into a diffuse irradiance map for IBL. More...
|
| class | Job |
| | Represents a job that encapsulates a task to be executed. More...
|
| class | JobQueue |
| | A thread-safe queue for enqueuing and dequeuing jobs. More...
|
| struct | KeyPressedEvent |
| | Event fired when a keyboard key is pressed. More...
|
| struct | KeyReleasedEvent |
| | Event fired when a keyboard key is released. More...
|
| class | LightCullPass |
| | Forward+ tile-based light culling compute pass. More...
|
| struct | LightCullSettingsData |
| | Per-dispatch settings for the light culling compute shader. More...
|
| struct | LightEnvironment |
| | Aggregated light data uploaded as a single SSBO each frame. More...
|
| struct | LightSpaceData |
| | GPU-side light-space transform uploaded to the geometry pass. More...
|
| struct | LineVertex |
| struct | LoadedModule |
| | Metadata for a loaded script DLL and its shadow copy. More...
|
| class | Logger |
| | Central logging facility for the Raven engine. More...
|
| struct | LogSettings |
| class | MalevolentAllocator |
| | Fixed-size chunk pool allocator. More...
|
| class | Material |
| | Abstract interface for material resource binding. More...
|
| struct | MaterialAsset |
| | Serializable description of a material. More...
|
| struct | MaterialHandle |
| | Opaque handle referencing a material in the registry. More...
|
| class | MaterialRegistry |
| | Central manager for material lifetimes. More...
|
| class | MemoryManager |
| | Central singleton for managing engine memory allocators. More...
|
| class | Mesh |
| | Interface representing a 3D mesh resource. More...
|
| struct | MeshAssetData |
| | Serializable mesh reference. More...
|
| struct | MeshVertex |
| | Vertex structure used for the Mesh's representation. More...
|
| struct | MouseButtonPressedEvent |
| | Event fired when a mouse button is pressed. More...
|
| struct | MouseButtonReleasedEvent |
| | Event fired when a mouse button is released. More...
|
| struct | MouseMovedEvent |
| | Event fired when the mouse cursor moves. More...
|
| struct | MouseScrolledEvent |
| | Event fired when the mouse wheel is scrolled. More...
|
| class | PanelHandler |
| | Handler that writes log messages to a Panel in the UI. More...
|
| struct | PendingEntry |
| | Intrusive linked-list node for a single deferred type registration. More...
|
| struct | PendingLifecycleEntry |
| struct | PendingLifecycleList |
| | Singly-linked list of all pending lifecycle registrations in the DLL. More...
|
| struct | PendingMemberEntry |
| | Intrusive linked-list node for a single deferred member registration. More...
|
| struct | PendingMemberRegistration |
| | Static-init helper that records a single reflected member variable. More...
|
| struct | PendingMemberRegistrationList |
| | Singly-linked list of all pending member registrations in the DLL. More...
|
| struct | PendingRegistration |
| | Static-init helper that records a script class for type and lifecycle registration. More...
|
| struct | PendingRegistrationList |
| | Root pending list. Flushing this also flushes members and lifecycles. More...
|
| struct | PhysicsConfiguration |
| | Global configuration for the Pulsar physics runtime. More...
|
| class | PhysicsWorld |
| | Owns and drives a single Jolt physics simulation scene. More...
|
| class | Pipeline |
| | Abstract interface for managing a rendering pipeline. More...
|
| struct | PipelineSpecification |
| | Configuration parameters to describe a rendering pipeline. More...
|
| struct | PipelineStatistics |
| | Holds GPU statistics gathered from pipeline execution. More...
|
| struct | PointLightComponent |
| | Omnidirectional light source with attenuation. More...
|
| class | Prepass |
| | Depth and view-space normals prepass. More...
|
| class | Project |
| | Represents an active project including configuration and directory management. More...
|
| struct | ProjectConfig |
| | Holds basic configuration data for a project. More...
|
| class | ProjectSerializer |
| | Handles serialization and deserialization of Project configurations. More...
|
| class | Pulsar |
| | Singleton facade for the Pulsar physics runtime. More...
|
| struct | PushConstant |
| struct | QuadVertex |
| class | QueueFamilyIndices |
| | Holds the indices of Vulkan queue families used for graphics and presentation. More...
|
| class | Ref |
| | Intrusive reference-counted smart pointer. More...
|
| class | RefCounted |
| | Base class for intrusive reference-counted objects. More...
|
| struct | RegisterMember |
| | Register a member variable for reflection. More...
|
| struct | RegisterType |
| class | Registry |
| | Central manager for component registration and entity-component mapping. More...
|
| class | RenderCommandBuffer |
| class | RenderCommandQueue |
| class | Renderer2D |
| struct | Renderer2DData |
| class | RendererAPI |
| | Core abstraction for GPU rendering operations. More...
|
| struct | RendererConfig |
| | Configuration options controlling renderer behavior at startup. More...
|
| struct | RendererData |
| | Runtime statistics and shared renderer resources. More...
|
| struct | RendererFeatures |
| | Toggleable renderer features controlled from the editor settings panel. More...
|
| class | RenderPass |
| | Interface representing a GPU render pass abstraction. More...
|
| struct | RenderPassInput |
| | Describes a single input resource for a render pass, including type, binding indices, and resource handles. More...
|
| struct | RenderPassSpecification |
| | Holds the essential configuration for a RenderPass. More...
|
| class | RenderResourceRegistry |
| | Manages shader hot-reload subscriptions and coordinates pipeline/renderpass rebuilds. More...
|
| struct | RIFFChunk |
| struct | RigidBodyComponent |
| | Physics body descriptor used for simulation. More...
|
| struct | RigidBodyDesc |
| | Full description used to construct a rigid body and its collider. More...
|
| class | Scene |
| | Owns all entities and drives their lifecycle, physics, and rendering for one scene. More...
|
| class | SceneCamera |
| | Runtime camera attached to a scene entity via CameraComponent. More...
|
| struct | SceneData |
| | Top-level structure representing the entire scene data. More...
|
| class | SceneRenderer |
| | Orchestrates the full Illumine render pipeline for a single scene. More...
|
| class | SceneSerializer |
| | Serializes and deserializes a Scene to/from disk. More...
|
| struct | SchemaInfo |
| class | Scope |
| | Exclusive-ownership smart pointer. More...
|
| struct | ScopedBuffer |
| | A wrapper around Buffer that ensures automatic release of memory when it goes out of scope. More...
|
| class | ScopedTimer |
| | Scoped RAII timer that automatically records and stores timing data. More...
|
| class | ScopeWithAllocator |
| | Scoped smart pointer that uses a specific allocator. More...
|
| class | ScriptBase |
| | Abstract base class for all user-authored native scripts. More...
|
| struct | ScriptComponent |
| | Binds a runtime script instance to an entity. More...
|
| struct | ScriptContext |
| struct | ScriptFieldSerializer |
| | Converts reflected script fields between their in-memory representation and a string form. More...
|
| struct | ScriptLifecycle |
| | Factory and destructor callbacks for a single registered script type. More...
|
| class | ScriptRegistry |
| | Singleton that owns all loaded script DLLs and their type registrations. More...
|
| class | ScriptRuntime |
| | Drives the per-frame lifecycle of all native scripts within a scene. More...
|
| struct | Semaphores |
| class | Shader |
| | Represents a complete shader composed of multiple shader stage modules. More...
|
| struct | ShaderBuffer |
| | Represents a shader buffer (e.g., uniform or constant buffer). More...
|
| class | ShaderLibrary |
| | Manages a collection of shaders for efficient reuse and lookup. More...
|
| class | ShaderModuleHandle |
| | Represents a single shader stage module within a Shader. More...
|
| struct | ShaderResourceDeclaration |
| | Declares any shader resource including buffers and textures. More...
|
| struct | ShaderSettingsData |
| | Per-draw shader knobs uploaded to the geometry pass settings UBO. More...
|
| class | ShadowPass |
| | Renders a depth-only shadow map from the scene's directional light. More...
|
| struct | ShadowSettings |
| | Configuration for the directional light shadow map pass. More...
|
| class | SkyboxPass |
| | Renders the environment cubemap as a background skybox. More...
|
| struct | SkylightComponent |
| | Image-based lighting environment component. More...
|
| struct | SkylightData |
| | Serializable skylight configuration. More...
|
| struct | SkylightGPU |
| | GPU-side skylight data uploaded to the geometry pass UBO. More...
|
| struct | Slot |
| class | StackAllocator |
| | Stack-based allocator for objects of type T. More...
|
| struct | StaticMeshComponent |
| | Holds a reference to a static renderable mesh. More...
|
| struct | StaticMeshSubmission |
| | Represents a static mesh draw submission. More...
|
| class | StorageBuffer |
| | Represents a GPU storage buffer for shader constant data.Provides an interface to create uniform buffers and update their contents. Designed to be implemented by backend-specific subclasses. More...
|
| struct | SubMesh |
| | Represents a contiguous section of the mesh data inside the merged buffers. More...
|
| class | Swapchain |
| | Abstract interface for the platform-specific swapchain. More...
|
| struct | SystemHolder |
| | Holds all necessary data for managing a system instance. More...
|
| class | SystemManager |
| | Manages the registration, update, and shutdown of systems. More...
|
| struct | SystemVTable |
| | A static vtable holding function pointers for system operations. More...
|
| struct | TagComponent |
| | Simple tag to name or identify an entity. More...
|
| class | Texture |
| | Abstract interface representing a texture resource. More...
|
| class | Texture2D |
| | Factory and concrete interface for 2D textures. More...
|
| class | TextureCube |
| struct | TextureCubeFaces |
| | Paths to the six faces of a cubemap, in Vulkan order: +X, -X, +Y, -Y, +Z, -Z. More...
|
| struct | TextureCubeSpecification |
| | Specification for creating a TextureCube resource. More...
|
| struct | TextureSlot |
| | Lightweight descriptor of a texture binding inside a material. More...
|
| struct | TextureSpecification |
| | Defines the properties and intended usage of a texture. More...
|
| class | ThreadPool |
| | A thread pool for scheduling and executing jobs in parallel. More...
|
| struct | TileInfoData |
| | Tile info uploaded to the geometry pass for Forward+ light list indexing. More...
|
| class | Time |
| | Global static time utility for frame-based timing. More...
|
| class | Timer |
| | High-resolution manual stopwatch. More...
|
| struct | TimerData |
| | Stores metadata for recorded timing sessions. More...
|
| class | Timestep |
| | A class representing a time step. More...
|
| struct | ToneMapData |
| | Configuration for the HDR -> LDR tone mapping pass. More...
|
| class | ToneMapPass |
| | Converts the HDR geometry output to a displayable LDR image. More...
|
| struct | TransformComponent |
| | Represents position, rotation, and scale of an entity. More...
|
| class | Translation |
| struct | TypeCategoryTrait |
| struct | TypeCategoryTrait< bool > |
| struct | TypeCategoryTrait< Crux::vec2 > |
| struct | TypeCategoryTrait< Crux::vec3 > |
| struct | TypeCategoryTrait< Crux::vec4 > |
| struct | TypeCategoryTrait< double > |
| struct | TypeCategoryTrait< float > |
| struct | TypeCategoryTrait< int > |
| struct | TypeCategoryTrait< std::string > |
| struct | TypeCategoryTrait< u32 > |
| struct | TypeData |
| | Metadata about a type. More...
|
| class | TypeID |
| | A unique identifier for a type. More...
|
| class | TypeRegistry |
| | Global runtime type registry for Raven Engine. More...
|
| class | UIManager |
| | Manages UI lifecycle, panels, and rendering for both editor and runtime. More...
|
| struct | UIPanelContext |
| | Context passed to UI panel callbacks during rendering. More...
|
| class | UniformBuffer |
| | Represents a GPU uniform buffer for shader constant data.Provides an interface to create uniform buffers and update their contents. Designed to be implemented by backend-specific subclasses. More...
|
| class | UUID |
| | A class representing a Universally Unique Identifier (UUID). More...
|
| class | UUIDGenerator |
| | Centralized generator for 64-bit tagged UUIDs. More...
|
| struct | VariableData |
| | Metadata describing a reflected member variable. More...
|
| class | VariableID |
| | Identifier for reflected member variable types. More...
|
| class | VersionManager |
| class | VertexBuffer |
| | Represents a GPU vertex buffer.Used to store vertex data for rendering. The class provides a factory method to create vertex buffers from raw data. More...
|
| class | VertexBufferLayout |
| | Represents the layout of vertex buffer elements in memory. More...
|
| class | VulkanCommandBuffer |
| | Vulkan-specific implementation of a RenderCommandBuffer. More...
|
| class | VulkanCommandPool |
| | Wrapper around a Vulkan command pool. More...
|
| class | VulkanComputePass |
| class | VulkanComputePipeline |
| class | VulkanDevice |
| | Manages Vulkan physical and logical device selection and creation. More...
|
| class | VulkanFramebuffer |
| | Vulkan implementation of the Framebuffer abstraction. More...
|
| class | VulkanGPUQuery |
| | Vulkan implementation of GPU timestamp query profiling. More...
|
| class | VulkanImage2D |
| | Vulkan implementation of a 2D image resource. More...
|
| struct | VulkanImageInfo |
| | Holds Vulkan-specific handles related to an image. More...
|
| class | VulkanImGuiRenderer |
| | ImGui renderer implementation using Vulkan backend. More...
|
| class | VulkanIndexBuffer |
| | Vulkan implementation of an index buffer. More...
|
| class | VulkanMaterial |
| | Vulkan-specific material resource binder. More...
|
| class | VulkanMesh |
| | Vulkan-specific implementation of a Mesh. More...
|
| class | VulkanPipeline |
| | Vulkan implementation of the rendering Pipeline abstraction. More...
|
| class | VulkanRenderer |
| | Vulkan implementation of the RendererAPI interface. More...
|
| class | VulkanRenderPass |
| | Vulkan-specific implementation of a RenderPass. More...
|
| class | VulkanShader |
| | Represents a Vulkan shader, managing modules, reflection data, and descriptor sets. More...
|
| class | VulkanShaderCompiler |
| | Manages compilation and reflection of Vulkan-compatible SPIR-V shaders from HLSL sources. More...
|
| class | VulkanShaderModuleHandle |
| class | VulkanStorageBuffer |
| | Vulkan-specific StorageBuffer implementation. More...
|
| class | VulkanSwapchain |
| | Holds semaphores used for synchronizing image acquisition and rendering. More...
|
| class | VulkanTexture2D |
| | Vulkan-specific 2D texture implementation. More...
|
| class | VulkanTextureCube |
| | Vulkan implementation of a cubemap texture. More...
|
| class | VulkanUniformBuffer |
| | Vulkan-specific UniformBuffer implementation. More...
|
| class | VulkanVertexBuffer |
| | Vulkan backend implementation of a vertex buffer. More...
|
| class | Window |
| | Class representing a window. More...
|
| struct | WindowCloseEvent |
| | Event fired when the user requests the window to close. More...
|
| struct | WindowProps |
| | Struct to hold window properties. More...
|
| struct | WindowResizeEvent |
| | Event fired when a window is resized. More...
|
| class | Worker |
| | Background thread that fetches and executes jobs from a JobQueue. More...
|
|
| enum class | UUIDTag : u8 {
Entity = 0x1
, Asset = 0x2
, Scene = 0x3
, Component = 0x4
,
General = 0xF
} |
| | Defines the high-level category for generated UUIDs. More...
|
| enum class | ErrorCode : u8 {
ErrorCode::SUCCESS = 0
, ErrorCode::FILE_NOT_FOUND = 1
, ErrorCode::OUT_OF_MEMORY = 2
, ErrorCode::INVALID_INPUT = 3
,
ErrorCode::FATAL_ERROR = 4
, ErrorCode::OBJECT_MOVED = 5
, ErrorCode::OBJECT_NOT_FOUND = 6
} |
| | Symbolic status codes for Raven engine operations. More...
|
| enum class | EventType : u8 {
None = 0
, WindowResize
, WindowClose
, KeyPressed
,
KeyReleased
, MouseMoved
, MouseScrolled
, MouseButtonPressed
,
MouseButtonReleased
} |
| | Enumerates all distinct event types recognized by the engine. More...
|
| enum | EventCategory : u8 {
None = 0
, EventCategoryApplication = 1 << 0
, EventCategoryInput = 1 << 1
, EventCategoryKeyboard = 1 << 2
,
EventCategoryMouse = 1 << 3
, EventCategoryMouseButton = 1 << 4
} |
| | Bitmaskable flags that group related event types. More...
|
| enum class | LogLevel : u8 {
LogLevel::MEMORY = 0
, LogLevel::DEBUG = 1
, LogLevel::INFO = 2
, LogLevel::WARNING = 3
,
LogLevel::ERROR = 4
, LogLevel::CRITICAL = 5
} |
| | Severity levels for log messages. More...
|
| enum class | AllocatorType { AllocatorType::None
, AllocatorType::Stack
, AllocatorType::Malevolent
} |
| | Types of allocators supported by ScopeWithAllocator. More...
|
| enum class | TypeCategory : u8 {
TypeCategory::Unknown = 0
, TypeCategory::Bool
, TypeCategory::Int
, TypeCategory::UInt
,
TypeCategory::Float
, TypeCategory::Double
, TypeCategory::Vec2
, TypeCategory::Vec3
,
TypeCategory::Vec4
, TypeCategory::String
, TypeCategory::Object
} |
| | Stores the category of a Reflected type. Used for display and conversion between scripting and UI. More...
|
| enum class | AssetOwnership : u16 { Unknown
, Engine
, Project
} |
| enum class | AssetType : u16 { Unknown
, Texture
, TextureCube
, Mesh
} |
| enum class | AssetPolicy : u16 { Shared
, Unique
} |
| enum class | InputType : uint8_t {
InputType::UniformBuffer
, InputType::StorageBuffer
, InputType::Image
, InputType::Sampler
,
InputType::SampledImage
} |
| | Defines types of inputs that can be bound to descriptor sets. More...
|
| enum class | ShaderDataType {
ShaderDataType::None = 0
, ShaderDataType::Float
, ShaderDataType::Float2
, ShaderDataType::Float3
,
ShaderDataType::Float4
, ShaderDataType::Mat3
, ShaderDataType::Mat4
, ShaderDataType::Int
,
ShaderDataType::Int2
, ShaderDataType::Int3
, ShaderDataType::Int4
, ShaderDataType::Bool
} |
| | Enumerates common shader data types for vertex attributes. More...
|
| enum class | FramebufferBlendMode {
FramebufferBlendMode::None = 0
, FramebufferBlendMode::OneZero
, FramebufferBlendMode::SrcAlphaOneMinusSrc
, FramebufferBlendMode::Additive
,
FramebufferBlendMode::Zero_SrcColor
} |
| | Defines blending modes used when compositing framebuffer outputs. More...
|
| enum class | AttachmentLoadOp : u8 { AttachmentLoadOp::Inherit = 0
, AttachmentLoadOp::Clear = 1
, AttachmentLoadOp::Load = 2
, AttachmentLoadOp::DontCare = 3
} |
| | Specifies load operations for framebuffer attachments at render pass start. More...
|
| enum class | VSyncModes : u8 { VSyncModes::Off = 0
, VSyncModes::On = 1
} |
| | Specifies vertical synchronization modes for frame presentation. More...
|
| enum class | ImageFormat : u8 {
ImageFormat::RGBA8
, ImageFormat::RGBA8_UNORM
, ImageFormat::BGRA8_SRGB
, ImageFormat::BGRA8_UNORM
,
ImageFormat::RGBA16F
, ImageFormat::RGBA32F
, ImageFormat::DEPTH32STENCIL8
, ImageFormat::DEPTH32F
} |
| | Defines formats for images and textures. More...
|
| enum class | ColorSpace : u8 { ColorSpace::SRGB_NONLINEAR
, ColorSpace::DisplayP3
, ColorSpace::AdobeRGB
, ColorSpace::Rec2020
} |
| | Enumerates color spaces used in rendering. More...
|
| enum class | SamplerMode : u8 {
Repeat = 0
, RepeatMirror = 1
, ClampToEdge = 2
, ClampToBorder = 3
,
ClampToEdgeMirror = 4
} |
| enum | ImageUsage : u8 {
ColorAttachment = 1 << 0
, DepthStencilAttachment = 1 << 1
, Sampled = 1 << 2
, Storage = 1 << 3
,
TransferSrc = 1 << 4
, TransferDst = 1 << 5
, Texture = 1 << 6
, HostRead = 1 << 7
} |
| | Flags describing intended usage of images. More...
|
| enum class | ResourceState : u8 {
Undefined = 0
, ColorAttachment
, DepthStencilAttachment
, ShaderRead
,
StorageRead
, StorageWrite
, TransferSrc
, TransferDst
,
Present
} |
| enum class | ImageLayout {
ImageLayout::Undefined = 0
, ImageLayout::General = 1
, ImageLayout::ColorAttachmentOptimal = 2
, ImageLayout::DepthStencilAttachmentOptimal = 3
,
ImageLayout::DepthStencilReadOnlyOptimal = 4
, ImageLayout::ShaderReadOnlyOptimal = 5
, ImageLayout::TransferSrcOptimal = 6
, ImageLayout::TransferDstOptimal = 7
,
ImageLayout::PreInitialized = 8
, ImageLayout::DepthAttachmentOptimal = 9
} |
| | Specifies image layouts for Vulkan synchronization. More...
|
| enum class | CompositeAlpha : u8 { CompositeAlpha::Opaque
, CompositeAlpha::PreMultiplied
, CompositeAlpha::PostMultiplied
, CompositeAlpha::Inherit
} |
| | Alpha compositing modes for swapchain images. More...
|
| enum class | ShaderStage : u8 { ShaderStage::Vertex
, ShaderStage::Fragment
, ShaderStage::Compute
} |
| | Shader stages relevant for pipeline configuration. More...
|
| enum class | PrimitiveTopology : u8 {
PrimitiveTopology::None = 0
, PrimitiveTopology::Points
, PrimitiveTopology::Lines
, PrimitiveTopology::Triangles
,
PrimitiveTopology::LineStrip
, PrimitiveTopology::TriangleStrip
, PrimitiveTopology::TriangleFan
} |
| | Defines the type of primitives to assemble from vertex data. More...
|
| enum class | DepthCompareOperator : u8 {
DepthCompareOperator::None = 0
, DepthCompareOperator::Never
, DepthCompareOperator::NotEqual
, DepthCompareOperator::Less
,
DepthCompareOperator::LessOrEqual
, DepthCompareOperator::Greater
, DepthCompareOperator::GreaterOrEqual
, DepthCompareOperator::Equal
,
DepthCompareOperator::Alyways
} |
| | Comparison operators for depth testing. More...
|
| enum class | CullMode : u8 { None = 0
, Front
, Back
, FrontBack
} |
| enum class | BodyMotionType : u8 { BodyMotionType::Static
, BodyMotionType::Dynamic
, BodyMotionType::Kinematic
} |
| | Motion classification for a rigid body. More...
|
| enum class | ColliderShape : u8 { ColliderShape::Box
, ColliderShape::Sphere
, ColliderShape::Capsule
} |
| | Primitive collision shape types supported by PhysicsWorld::CreateShape. More...
|
|
| template<typename T> |
| T | ConvertFromString (const std::string &str) |
| | Primary template for ConvertFromString: triggers compile-time error if instantiated.
|
| template<> |
| int | ConvertFromString< int > (const std::string &str) |
| | Convert string to int.
|
| template<> |
| float | ConvertFromString< float > (const std::string &str) |
| | Convert string to float.
|
| template<> |
| double | ConvertFromString< double > (const std::string &str) |
| | Convert string to double.
|
| template<> |
| bool | ConvertFromString< bool > (const std::string &str) |
| | Convert string to bool.
|
| template<> |
| std::string | ConvertFromString< std::string > (const std::string &str) |
| | Identity conversion for std::string.
|
| template<> |
| i8 | ConvertFromString< i8 > (const std::string &str) |
| | Convert string to int8.
|
| template<> |
| u8 | ConvertFromString< u8 > (const std::string &str) |
| | Convert string to u8.
|
| template<> |
| i16 | ConvertFromString< i16 > (const std::string &str) |
| | Convert string to i16.
|
| template<> |
| u16 | ConvertFromString< u16 > (const std::string &str) |
| | Convert string to u16.
|
| template<> |
| u32 | ConvertFromString< u32 > (const std::string &str) |
| | Convert string to u32.
|
| template<> |
| i64 | ConvertFromString< i64 > (const std::string &str) |
| | Convert string to i64.
|
| template<> |
| u64 | ConvertFromString< u64 > (const std::string &str) |
| | Convert string to u64.
|
| template<> |
| const char * | ConvertFromString< const char * > (const std::string &str) |
| | Convert string to C-string pointer.
|
| template<typename T> |
| std::string | ConvertToString (const T &value) |
| | Primary template for ConvertToString: triggers compile-time error if instantiated.
|
| template<> |
| std::string | ConvertToString< int > (const int &value) |
| | Convert int to string.
|
| template<> |
| std::string | ConvertToString< float > (const float &value) |
| | Convert float to string.
|
| template<> |
| std::string | ConvertToString< double > (const double &value) |
| | Convert double to string.
|
| template<> |
| std::string | ConvertToString< bool > (const bool &value) |
| | Convert bool to string ("true"/"false").
|
| template<> |
| std::string | ConvertToString< std::string > (const std::string &value) |
| | Identity conversion for std::string.
|
| template<> |
| std::string | ConvertToString< i8 > (const i8 &value) |
| | Convert int8 to string.
|
| template<> |
| std::string | ConvertToString< u8 > (const u8 &value) |
| | Convert u8 to string.
|
| template<> |
| std::string | ConvertToString< i16 > (const i16 &value) |
| | Convert i16 to string.
|
| template<> |
| std::string | ConvertToString< u16 > (const u16 &value) |
| | Convert u16 to string.
|
| template<> |
| std::string | ConvertToString< u32 > (const u32 &value) |
| | Convert u32 to string.
|
| template<> |
| std::string | ConvertToString< i64 > (const i64 &value) |
| | Convert i64 to string.
|
| template<> |
| std::string | ConvertToString< u64 > (const u64 &value) |
| | Convert u64 to string.
|
| template<> |
| std::string | ConvertToString< const char * > (const char *const &value) |
| | Convert C-string pointer to std::string.
|
| void | SetEditorMode (bool enabled) |
| bool | IsEditor () |
| template<RTApp App> |
| int | Main (int argc, char **argv) |
| template<typename T> |
| const SystemVTable * | GetSystemVTable () |
| | Retrieves a static vtable for the specified system type T.
|
| template<typename T> |
| constexpr cwstl::types::usize | AlignOf () noexcept |
| | Compile-time query of a type's alignment requirement.
|
| template<typename EventT, typename Func> |
| constexpr bool | Dispatch (EventSlot &slot, Func &&func) noexcept |
| | Type-safe dispatcher for event instances.
|
| const char * | operator""_loc (const char *str, usize) |
| template<typename T, typename... Args> |
| ScopeWithAllocator< T > | CreateScopeWithAllocator (usize objectCount, Args &&... args) |
| | Creates a ScopeWithAllocator using default allocator selection.
|
| template<typename T, typename Allocator, typename... Args> |
| ScopeWithAllocator< T > | CreateScopeWithAllocator (Allocator *allocator, Args &&... args) |
| | Creates a ScopeWithAllocator with explicit allocator.
|
| void | Trim (std::string &str) |
| | Removes leading and trailing whitespace from a string.
|
| void | Trim (std::wstring &str) |
| | Removes leading and trailing whitespace from a wstring.
|
| std::string | ToLower (std::string_view str) |
| | Converts a string view to lowercase.
|
| const char * | strcasestr (const char *haystack, const char *needle) noexcept |
| | Performs a case-insensitive substring search.
|
| bool | ResolveWorkingDirectory (const std::string &dirPath) |
| | Resolves the path to the working directory.
|
| template<typename Enum, typename T, usize N> |
| constexpr T | Lookup (Enum value, const std::array< T, N > &mapping) |
| | Lookup helper template for enum-to-value mappings.
|
| void | vkCheck (VkResult result, const char *function, int line) |
| | Checks a Vulkan API call result and logs errors if any.
|
| VkDebugUtilsMessengerCreateInfoEXT | CreateDebugUtilsMessengerCreateInfo () |
| | Helper to initialize a VkDebugUtilsMessengerCreateInfoEXT structure.
|
| VkResult | CreateDebugUtilsMessengerEXT (VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugUtilsMessengerEXT *pDebugMessenger) |
| | Wrapper to create a Vulkan debug utils messenger.
|
| void | DestroyDebugUtilsMessengerEXT (VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator) |
| | Wrapper to destroy a Vulkan debug utils messenger.
|
| u32 | FindMemoryType (VkPhysicalDevice device, u32 typeFilter, VkMemoryPropertyFlags properties) |
| | Finds a suitable memory type for Vulkan resource allocation.
|
| void | SetVulkanObjectName (VkDevice device, uint64_t handle, VkObjectType type, const char *name) |
| void | BeginGPURegion (VkCommandBuffer cmd, const char *name, const float color[4]=nullptr) |
| void | EndGPURegion (VkCommandBuffer cmd) |
| void | NameBuffer (VkDevice device, VkBuffer b, const char *n) |
| void | NameImage (VkDevice device, VkImage i, const char *n) |
| void | NameImageView (VkDevice device, VkImageView v, const char *n) |
| void | NamePipeline (VkDevice device, VkPipeline p, const char *n) |
| void | NameRenderPass (VkDevice device, VkRenderPass r, const char *n) |
| void | NameFramebuffer (VkDevice device, VkFramebuffer f, const char *n) |
| void | NameDescriptorSet (VkDevice device, VkDescriptorSet s, const char *n) |
| void | NameDescriptorSetLayout (VkDevice device, VkDescriptorSetLayout l, const char *n) |
| constexpr VSyncModes | ToVSyncMode (u8 value) |
| | Converts raw byte value to a valid VSyncModes enum.
|
| ImageUsage | operator| (ImageUsage a, ImageUsage b) |
| | Bitwise OR operator for ImageUsage flags.
|
| ImageUsage | operator& (ImageUsage a, ImageUsage b) |
| | Bitwise AND operator for ImageUsage flags.
|
| constexpr EventCategory | operator| (EventCategory lhs, EventCategory rhs) noexcept |
| | Binary OR for combining event categories.
|
| constexpr EventCategory | operator& (EventCategory lhs, EventCategory rhs) noexcept |
| | Binary AND for intersecting event categories.
|
| constexpr EventCategory | operator^ (EventCategory lhs, EventCategory rhs) noexcept |
| | Binary XOR for toggling event category bits.
|
| constexpr EventCategory | operator~ (EventCategory rhs) noexcept |
| | Bitwise NOT for inverting all bits.
|
| constexpr EventCategory & | operator|= (EventCategory &lhs, EventCategory rhs) noexcept |
| | OR assignment for combining event categories in-place.
|
| constexpr EventCategory & | operator&= (EventCategory &lhs, EventCategory rhs) noexcept |
| | AND assignment for masking event categories in-place.
|
| constexpr EventCategory & | operator^= (EventCategory &lhs, EventCategory rhs) noexcept |
| | XOR assignment for toggling bits in-place.
|