Raven Engine v0.1
A modern 3D Game Engine
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Raven::RendererFeatures Struct Reference

Toggleable renderer features controlled from the editor settings panel. More...

#include <SceneRenderer.h>

Public Member Functions

template<typename Visitor>
void Reflect (Visitor &&v)

Public Attributes

bool EnableAO = true
 Whether the HBAO ambient occlusion pass runs.
bool ShowPhysicsColliders = false
 Whether physics debug wireframes are drawn.

Detailed Description

Toggleable renderer features controlled from the editor settings panel.

Member Function Documentation

◆ Reflect()

template<typename Visitor>
void Raven::RendererFeatures::Reflect ( Visitor && v)
inline

Member Data Documentation

◆ EnableAO

bool Raven::RendererFeatures::EnableAO = true

Whether the HBAO ambient occlusion pass runs.

◆ ShowPhysicsColliders

bool Raven::RendererFeatures::ShowPhysicsColliders = false

Whether physics debug wireframes are drawn.


The documentation for this struct was generated from the following file: