Toggleable renderer features controlled from the editor settings panel.
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#include <SceneRenderer.h>
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| template<typename Visitor> |
| void | Reflect (Visitor &&v) |
|
| bool | EnableAO = true |
| | Whether the HBAO ambient occlusion pass runs.
|
| bool | ShowPhysicsColliders = false |
| | Whether physics debug wireframes are drawn.
|
Toggleable renderer features controlled from the editor settings panel.
◆ Reflect()
template<typename Visitor>
| void Raven::RendererFeatures::Reflect |
( |
Visitor && | v | ) |
|
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inline |
◆ EnableAO
| bool Raven::RendererFeatures::EnableAO = true |
Whether the HBAO ambient occlusion pass runs.
◆ ShowPhysicsColliders
| bool Raven::RendererFeatures::ShowPhysicsColliders = false |
Whether physics debug wireframes are drawn.
The documentation for this struct was generated from the following file: