Raven Engine v0.1
A modern 3D Game Engine
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Raven::SchemaInfo Struct Reference

#include <VersionManager.h>

Public Types

using MigrationFn = void (*)(glz::generic&)

Public Attributes

u32 Version = 0
std::string Fingerprint
MigrationFn migration = nullptr

Member Typedef Documentation

◆ MigrationFn

using Raven::SchemaInfo::MigrationFn = void (*)(glz::generic&)

Member Data Documentation

◆ Fingerprint

std::string Raven::SchemaInfo::Fingerprint

◆ migration

MigrationFn Raven::SchemaInfo::migration = nullptr

◆ Version

u32 Raven::SchemaInfo::Version = 0

The documentation for this struct was generated from the following file: