Raven Engine v0.1
A modern 3D Game Engine
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Raven::RenderCommandQueue Class Reference

#include <RenderCommandQueue.h>

Public Member Functions

 RenderCommandQueue ()
 ~RenderCommandQueue ()
void Execute ()
void * Allocate (RenderCommandFn func, u32 size)

Constructor & Destructor Documentation

◆ RenderCommandQueue()

Raven::RenderCommandQueue::RenderCommandQueue ( )

◆ ~RenderCommandQueue()

Raven::RenderCommandQueue::~RenderCommandQueue ( )

Member Function Documentation

◆ Allocate()

void * Raven::RenderCommandQueue::Allocate ( RenderCommandFn func,
u32 size )

◆ Execute()

void Raven::RenderCommandQueue::Execute ( )

The documentation for this class was generated from the following files: