Raven Engine v0.1
A modern 3D Game Engine
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Raven::GPUTimeSpan Struct Reference

#include <GPUQuery.h>

Public Attributes

std::string Name
u32 BeginQuery = 0
u32 EndQuery = 0
float InclusiveMs = 0.f
float ExclusiveMs = 0.f
float PercentOfParent = 0.f
float PercentOfFrame = 0.f
u32 Depth = 0

Member Data Documentation

◆ BeginQuery

u32 Raven::GPUTimeSpan::BeginQuery = 0

◆ Depth

u32 Raven::GPUTimeSpan::Depth = 0

◆ EndQuery

u32 Raven::GPUTimeSpan::EndQuery = 0

◆ ExclusiveMs

float Raven::GPUTimeSpan::ExclusiveMs = 0.f

◆ InclusiveMs

float Raven::GPUTimeSpan::InclusiveMs = 0.f

◆ Name

std::string Raven::GPUTimeSpan::Name

◆ PercentOfFrame

float Raven::GPUTimeSpan::PercentOfFrame = 0.f

◆ PercentOfParent

float Raven::GPUTimeSpan::PercentOfParent = 0.f

The documentation for this struct was generated from the following file: