Raven Engine v0.1
A modern 3D Game Engine
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Raven::AudioSettings Struct Reference

#include <AudioSys.h>

Public Member Functions

template<typename F>
void Reflect (F var)

Public Attributes

std::string AudioDeviceId = ""
u8 Volume = 50

Member Function Documentation

◆ Reflect()

template<typename F>
void Raven::AudioSettings::Reflect ( F var)
inline

Member Data Documentation

◆ AudioDeviceId

std::string Raven::AudioSettings::AudioDeviceId = ""

◆ Volume

u8 Raven::AudioSettings::Volume = 50

The documentation for this struct was generated from the following file: