Raven Engine v0.1
A modern 3D Game Engine
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Raven::RenderCommandBuffer Class Referenceabstract

#include <RenderCommandBuffer.h>

Inherits Raven::RefCounted.

Inherited by Raven::VulkanCommandBuffer.

Public Member Functions

virtual ~RenderCommandBuffer ()=default
virtual void Begin ()=0
virtual void End ()=0
virtual void Reset ()=0
Public Member Functions inherited from Raven::RefCounted
 RefCounted ()
virtual ~RefCounted ()
void IncRefCount ()
void DecRefCount ()
u32 GetRefCount () const

Constructor & Destructor Documentation

◆ ~RenderCommandBuffer()

virtual Raven::RenderCommandBuffer::~RenderCommandBuffer ( )
virtualdefault

Member Function Documentation

◆ Begin()

virtual void Raven::RenderCommandBuffer::Begin ( )
pure virtual

Implemented in Raven::VulkanCommandBuffer.

◆ End()

virtual void Raven::RenderCommandBuffer::End ( )
pure virtual

Implemented in Raven::VulkanCommandBuffer.

◆ Reset()

virtual void Raven::RenderCommandBuffer::Reset ( )
pure virtual

Implemented in Raven::VulkanCommandBuffer.


The documentation for this class was generated from the following file: