Raven Engine v0.1
A modern 3D Game Engine
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Raven::PendingLifecycleEntry Struct Reference

#include <ScriptEntry.h>

Public Attributes

void(* RegisterFn )(TypeRegistry *, std::unordered_map< TypeID, ScriptLifecycle > *)
 Callback that inserts the ScriptLifecycle into the map.
PendingLifecycleEntryNext = nullptr
 Next entry in the singly-linked list.

Member Data Documentation

◆ Next

PendingLifecycleEntry* Raven::PendingLifecycleEntry::Next = nullptr

Next entry in the singly-linked list.

◆ RegisterFn

void(* Raven::PendingLifecycleEntry::RegisterFn) (TypeRegistry *, std::unordered_map< TypeID, ScriptLifecycle > *)

Callback that inserts the ScriptLifecycle into the map.


The documentation for this struct was generated from the following file: