Raven Engine v0.1
A modern 3D Game Engine
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Raven::SkylightGPU Struct Reference

GPU-side skylight data uploaded to the geometry pass UBO. More...

#include <SceneRenderer.h>

Public Attributes

float Intensity
 IBL contribution multiplier.
float _pad [3] = {}
 Explicit 16-byte alignment padding.

Detailed Description

GPU-side skylight data uploaded to the geometry pass UBO.

Member Data Documentation

◆ _pad

float Raven::SkylightGPU::_pad[3] = {}

Explicit 16-byte alignment padding.

◆ Intensity

float Raven::SkylightGPU::Intensity

IBL contribution multiplier.


The documentation for this struct was generated from the following file: