GPU-side skylight data uploaded to the geometry pass UBO. More...
#include <SceneRenderer.h>
Public Attributes | |
| float | Intensity |
| IBL contribution multiplier. | |
| float | _pad [3] = {} |
| Explicit 16-byte alignment padding. | |
GPU-side skylight data uploaded to the geometry pass UBO.
| float Raven::SkylightGPU::_pad[3] = {} |
Explicit 16-byte alignment padding.
| float Raven::SkylightGPU::Intensity |
IBL contribution multiplier.