Raven Engine v0.1
A modern 3D Game Engine
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Raven::Audio Class Reference

#include <Audio.h>

Public Member Functions

 Audio ()=default
CORE_API ~Audio ()
CORE_API bool Load (const char *filename)
CORE_API bool Play (const char *filename)
CORE_API const XAUDIO2_BUFFER & GetBuffer () const
CORE_API const WAVEFORMATEX & GetFormat () const

Constructor & Destructor Documentation

◆ Audio()

Raven::Audio::Audio ( )
default

◆ ~Audio()

Raven::Audio::~Audio ( )

Member Function Documentation

◆ GetBuffer()

CORE_API const XAUDIO2_BUFFER & Raven::Audio::GetBuffer ( ) const
inline

◆ GetFormat()

CORE_API const WAVEFORMATEX & Raven::Audio::GetFormat ( ) const
inline

◆ Load()

bool Raven::Audio::Load ( const char * filename)

◆ Play()

bool Raven::Audio::Play ( const char * filename)

The documentation for this class was generated from the following files: