GPU-side light-space transform uploaded to the geometry pass. More...
#include <ShadowPass.h>
Public Attributes | |
| Crux::mat4 | LightViewProjection |
| Combined light view-projection matrix for shadow map lookup. | |
GPU-side light-space transform uploaded to the geometry pass.
| Crux::mat4 Raven::LightSpaceData::LightViewProjection |
Combined light view-projection matrix for shadow map lookup.