#include "Framework/Base.h"#include "Renderer/Pipeline.h"#include "Renderer/Renderpass.h"#include "Renderer/Framebuffer.h"#include "Renderer/Image.h"#include "Renderer/UniformBuffer.h"#include "Renderer/Submission.h"#include "Scene/Scene.h"Classes | |
| struct | Raven::ShadowSettings |
| Configuration for the directional light shadow map pass. More... | |
| struct | Raven::LightSpaceData |
| GPU-side light-space transform uploaded to the geometry pass. More... | |
| class | Raven::ShadowPass |
| Renders a depth-only shadow map from the scene's directional light. More... | |
Namespaces | |
| namespace | Raven |