Raven Engine v0.1
A modern 3D Game Engine
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Scene.h File Reference
#include "Raven/Memory/Ref.h"
#include "Raven/Core/EntityComponentSystem.h"
#include "Raven/Core/Timestep.h"
#include "Renderer/EditorCamera.h"
#include "Components/Components.h"
#include "Scene/LightEnvironment.h"
#include "Framework/Base.h"
#include "Raven/Utils/PlatformUtils.h"
#include "Pulsar/World/PhysicsWorld.h"
#include <Jolt/Physics/Body/Body.h>
#include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/MeshShape.h>

Classes

class  Raven::Scene
 Owns all entities and drives their lifecycle, physics, and rendering for one scene. More...

Namespaces

namespace  Raven