Classes | |
| struct | Raven::GPUPointLight |
| GPU-side point light descriptor. Layout must match the HLSL struct exactly (16-byte aligned). More... | |
| struct | Raven::GPUSpotLight |
| GPU-side spot light descriptor (reserved for post-v0.1 implementation). More... | |
| struct | Raven::LightEnvironment |
| Aggregated light data uploaded as a single SSBO each frame. More... | |
Namespaces | |
| namespace | Raven |
Variables | |
| constexpr u32 | Raven::MAX_LIGHTS = 4096 |
| Maximum number of point lights in a single scene. | |