Configuration for the HDR -> LDR tone mapping pass.
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#include <ToneMapPass.h>
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| float | Exposure = 1.0f |
| | Pre-tone-map exposure multiplier.
|
| int | Operator = 0 |
| | Tone mapping operator: 0 = ACES, 1 = Reinhard, 2 = Uncharted2.
|
| int | GammaCorrect = 0 |
| | Non-zero to apply gamma correction (2.2) after tone mapping.
|
| float | _pad = 0.0f |
Configuration for the HDR -> LDR tone mapping pass.
◆ operator<=>()
| auto Raven::ToneMapData::operator<=> |
( |
const ToneMapData & | | ) |
const |
|
default |
◆ Reflect()
template<typename Visitor>
| void Raven::ToneMapData::Reflect |
( |
Visitor && | v | ) |
|
|
inline |
◆ _pad
| float Raven::ToneMapData::_pad = 0.0f |
◆ Exposure
| float Raven::ToneMapData::Exposure = 1.0f |
Pre-tone-map exposure multiplier.
◆ GammaCorrect
| int Raven::ToneMapData::GammaCorrect = 0 |
Non-zero to apply gamma correction (2.2) after tone mapping.
◆ Operator
| int Raven::ToneMapData::Operator = 0 |
Tone mapping operator: 0 = ACES, 1 = Reinhard, 2 = Uncharted2.
The documentation for this struct was generated from the following file: