Raven Engine v0.1
A modern 3D Game Engine
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Raven::InputContext Struct Reference

#include <Input.h>

Public Types

using WindowCallback = std::function<HWND()>

Static Public Attributes

static WindowCallback GetWindow = nullptr
static EventQueue * EventQueue = nullptr

Member Typedef Documentation

◆ WindowCallback

using Raven::InputContext::WindowCallback = std::function<HWND()>

Member Data Documentation

◆ EventQueue

EventQueue* Raven::InputContext::EventQueue = nullptr
inlinestatic

◆ GetWindow

WindowCallback Raven::InputContext::GetWindow = nullptr
inlinestatic

The documentation for this struct was generated from the following file: