Raven Engine v0.1
A modern 3D Game Engine
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Raven::EditorResources Struct Reference

#include <EditorResources.h>

Static Public Member Functions

static void Init ()
static void Shutdown ()

Static Public Attributes

static Ref< Texture2DRavenLogo
static Ref< Texture2DCheckerboard
static Ref< Texture2DIconPlay
static Ref< Texture2DIconPause
static Ref< Texture2DIconStop
static Ref< Texture2DIconStepR
static Ref< Texture2DIconFile
static Ref< Texture2DIconFolder
static Ref< Texture2DDefaultWhite
static Ref< Texture2DDefaultNormal
static Ref< Texture2DDefaultSpecular

Member Function Documentation

◆ Init()

void Raven::EditorResources::Init ( )
inlinestatic

◆ Shutdown()

void Raven::EditorResources::Shutdown ( )
inlinestatic

Member Data Documentation

◆ Checkerboard

Ref<Texture2D> Raven::EditorResources::Checkerboard
inlinestatic

◆ DefaultNormal

Ref<Texture2D> Raven::EditorResources::DefaultNormal
inlinestatic

◆ DefaultSpecular

Ref<Texture2D> Raven::EditorResources::DefaultSpecular
inlinestatic

◆ DefaultWhite

Ref<Texture2D> Raven::EditorResources::DefaultWhite
inlinestatic

◆ IconFile

Ref<Texture2D> Raven::EditorResources::IconFile
inlinestatic

◆ IconFolder

Ref<Texture2D> Raven::EditorResources::IconFolder
inlinestatic

◆ IconPause

Ref<Texture2D> Raven::EditorResources::IconPause
inlinestatic

◆ IconPlay

Ref<Texture2D> Raven::EditorResources::IconPlay
inlinestatic

◆ IconStepR

Ref<Texture2D> Raven::EditorResources::IconStepR
inlinestatic

◆ IconStop

Ref<Texture2D> Raven::EditorResources::IconStop
inlinestatic

◆ RavenLogo

Ref<Texture2D> Raven::EditorResources::RavenLogo
inlinestatic

The documentation for this struct was generated from the following file: