Raven Engine v0.1
A modern 3D Game Engine
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Raven::CameraComponentData Struct Reference

Serializable data describing camera configuration. More...

#include <CameraComponent.h>

Public Attributes

u8 Mode = 0
 Camera projection mode.
f32 FOV = 45.0f
 Field of view (perspective mode).
f32 NearClip = 0.01f
 Near clipping plane.
f32 FarClip = 1000.0f
 Far clipping plane.
bool Primary = true
 Whether this is the main active camera.

Detailed Description

Serializable data describing camera configuration.

Member Data Documentation

◆ FarClip

f32 Raven::CameraComponentData::FarClip = 1000.0f

Far clipping plane.

◆ FOV

f32 Raven::CameraComponentData::FOV = 45.0f

Field of view (perspective mode).

◆ Mode

u8 Raven::CameraComponentData::Mode = 0

Camera projection mode.

◆ NearClip

f32 Raven::CameraComponentData::NearClip = 0.01f

Near clipping plane.

◆ Primary

bool Raven::CameraComponentData::Primary = true

Whether this is the main active camera.


The documentation for this struct was generated from the following file: