Raven Engine v0.1
A modern 3D Game Engine
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Raven::LoadedModule Struct Reference

Metadata for a loaded script DLL and its shadow copy. More...

#include <ScriptRegistry.h>

Public Attributes

HMODULE Handle = nullptr
 Win32 module handle returned by LoadLibraryA.
std::string SourcePath
 Absolute path to the original compiled DLL.
std::string LivePath
 Absolute path to the shadow copy actually loaded into the process.

Detailed Description

Metadata for a loaded script DLL and its shadow copy.

Member Data Documentation

◆ Handle

HMODULE Raven::LoadedModule::Handle = nullptr

Win32 module handle returned by LoadLibraryA.

◆ LivePath

std::string Raven::LoadedModule::LivePath

Absolute path to the shadow copy actually loaded into the process.

◆ SourcePath

std::string Raven::LoadedModule::SourcePath

Absolute path to the original compiled DLL.


The documentation for this struct was generated from the following file: