Raven Engine v0.1
A modern 3D Game Engine
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Raven::TextureSlot Struct Reference

Lightweight descriptor of a texture binding inside a material. More...

#include <MaterialRegistry.h>

Classes

struct  Compare

Public Attributes

UUID Asset
bool UseUnorm = false

Detailed Description

Lightweight descriptor of a texture binding inside a material.

Parameters
PathFilesystem path to the texture asset.
UseUnormWhether to interpret the texture in unnormalized mode.

Member Data Documentation

◆ Asset

UUID Raven::TextureSlot::Asset

◆ UseUnorm

bool Raven::TextureSlot::UseUnorm = false

The documentation for this struct was generated from the following file: