Raven Engine v0.1
A modern 3D Game Engine
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Raven::TextureSlot::Compare Struct Reference

#include <MaterialRegistry.h>

Public Types

using is_transparent = void

Public Member Functions

bool operator() (std::string_view a, std::string_view b) const

Static Public Member Functions

static int Priority (std::string_view name)

Member Typedef Documentation

◆ is_transparent

Member Function Documentation

◆ operator()()

bool Raven::TextureSlot::Compare::operator() ( std::string_view a,
std::string_view b ) const
inline

◆ Priority()

int Raven::TextureSlot::Compare::Priority ( std::string_view name)
inlinestatic

The documentation for this struct was generated from the following file: