GPU-side directional light data uploaded to the geometry pass UBO. More...
#include <SceneRenderer.h>
Public Attributes | |
| Crux::vec3 | Direction |
| Normalised world-space light direction. | |
| int | CastsShadow |
| Non-zero if this light casts a shadow. | |
| Crux::vec3 | Color |
| Linear RGB colour pre-multiplied by intensity. | |
| float | Intensity |
| Scalar intensity factor. | |
GPU-side directional light data uploaded to the geometry pass UBO.
| int Raven::DirectionalLightGPU::CastsShadow |
Non-zero if this light casts a shadow.
| Crux::vec3 Raven::DirectionalLightGPU::Color |
Linear RGB colour pre-multiplied by intensity.
| Crux::vec3 Raven::DirectionalLightGPU::Direction |
Normalised world-space light direction.
| float Raven::DirectionalLightGPU::Intensity |
Scalar intensity factor.