Runtime camera component used by the scene renderer.
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#include <CameraComponent.h>
Runtime camera component used by the scene renderer.
Wraps SceneCamera and provides serialization support.
◆ CameraComponent() [1/2]
| Raven::CameraComponent::CameraComponent |
( |
| ) |
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default |
◆ CameraComponent() [2/2]
Constructs a CameraComponent from serialized data.
- Parameters
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| from | Serialized camera data |
◆ GetSerializeData()
◆ Camera
Internal scene camera instance.
◆ Primary
| bool Raven::CameraComponent::Primary = true |
Whether this camera is the main camera.
The documentation for this struct was generated from the following file: