Raven Engine v0.1
A modern 3D Game Engine
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Raven::Script::Scene Namespace Reference

Functions

void SetContext (class Scene *scene)
 Sets the scene that all Script::Scene API calls will operate on.
Entity CreateEntity (const std::string &name)
 Creates a new entity in the active scene.
void DestroyEntity (u64 entityID)
 Destroys the entity with the given ID in the active scene.
Entity FindEntityByName (const std::string &name)
 Searches the active scene for an entity whose TagComponent matches name.