Raven Engine v0.1
A modern 3D Game Engine
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SceneData.h File Reference
#include <optional>
#include "Components/Components.h"

Classes

struct  Raven::ComponentData
 Aggregates optional component data for serialization. More...
struct  Raven::EntityData
 Data structure representing an entity for serialization. More...
struct  Raven::SceneData
 Top-level structure representing the entire scene data. More...

Namespaces

namespace  Raven