Raven Engine
v0.1
A modern 3D Game Engine
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RigidBodyComponent.h File Reference
#include "
Pulsar/World/PhysicsWorld.h
"
#include <glaze/glaze.hpp>
Classes
struct
Raven::RigidBodyComponent
Physics
body descriptor used for simulation.
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struct
glz::meta< Raven::RigidBodyComponent >
Namespaces
namespace
Raven
Framework
src
Components
RigidBodyComponent.h
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1.17.0