Raven Engine v0.1
A modern 3D Game Engine
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RigidBodyComponent.h File Reference
#include "Pulsar/World/PhysicsWorld.h"
#include <glaze/glaze.hpp>

Classes

struct  Raven::RigidBodyComponent
 Physics body descriptor used for simulation. More...
struct  glz::meta< Raven::RigidBodyComponent >

Namespaces

namespace  Raven