#include "Framework/Base.h"#include <Renderer/Image.h>#include <Renderer/Pipeline.h>#include <Renderer/RenderPass.h>#include <Renderer/UniformBuffer.h>#include <Renderer/VertexBuffer.h>#include <Renderer/IndexBuffer.h>Classes | |
| class | Raven::IrradiancePass |
| Convolves an environment cubemap into a diffuse irradiance map for IBL. More... | |
Namespaces | |
| namespace | Raven |