The physics module of the Raven Engine. More...
Topics | |
| Core | |
| Global initialisation, shutdown, and configuration for the Pulsar physics runtime. | |
| Physics World | |
| Per-scene physics world: body creation, stepping, and transform synchronisation. | |
| Broad-Phase Layers | |
| Object layer definitions and broad-phase / object-layer filter implementations. | |
The physics module of the Raven Engine.
Pulsar wraps the JoltPhysics library, exposing a engine-facing API for rigid body simulation, collision detection, and physics world management.