#include "Crux/Crux.h"#include "Framework/Base.h"#include "Renderer/Pipeline.h"#include "Renderer/Renderpass.h"#include "Renderer/Framebuffer.h"#include "Renderer/Image.h"#include "Renderer/UniformBuffer.h"#include "Renderer/IndexBuffer.h"#include "Renderer/VertexBuffer.h"Classes | |
| struct | Raven::HBAOSettings |
| Configuration for the Horizon-Based Ambient Occlusion (HBAO) pass. More... | |
| class | Raven::AmbientOcclusionPass |
| Horizon-Based Ambient Occlusion (HBAO) screen-space pass. More... | |
Namespaces | |
| namespace | Raven |