#include "Framework/Base.h"#include "Renderer/Pipeline.h"#include "Renderer/Renderpass.h"#include "Renderer/Framebuffer.h"#include "Renderer/Image.h"#include "Renderer/UniformBuffer.h"#include "Renderer/Texture.h"#include "Renderer/StorageBuffer.h"#include "Renderer/Submission.h"Classes | |
| struct | Raven::ShaderSettingsData |
| Per-draw shader knobs uploaded to the geometry pass settings UBO. More... | |
| struct | Raven::TileInfoData |
| Tile info uploaded to the geometry pass for Forward+ light list indexing. More... | |
| class | Raven::GeometryPass |
| Forward+ geometry pass; the primary shading stage of the Illumine pipeline. More... | |
| struct | Raven::GeometryPass::Dependencies |
| Shared GPU resources injected at init time by SceneRenderer. More... | |
Namespaces | |
| namespace | Raven |