Raven Engine v0.1
A modern 3D Game Engine
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Topics
Here is a list of all topics with brief descriptions:
[detail level 123]
 Raven CoreThe core module of the Raven Engine
 CoreCore components of the Raven engine
 InputInput handling system
 MemoryMemory management system
 JobJob scheduling and multithreading system
 EventsEvent system
 ECSEntity-Component-System framework
 ConfigurationConfiguration and settings system
 ErrorHandlingError handling system
 ReflectionReflection system
 LoggingLogging system
 UtilityUtility functions and classes
 CruxCore math and utility library for Raven
 HashHashing utilities
 MathMathematical operations and algorithms
 RandomRandom number generation and entropy tools
 VectorVector types and operations
 MatrixMatrix types and operations
 QuaternionQuaternion types and operations
 Renderer
 Frontend
 Backend
 Vulkan
 Raven FrameworkCore systems and utilities forming the backbone of the Raven Engine
 FrameworkCore framework components: application lifecycle, base utilities, and essential services
 ProjectProject management: settings, asset roots, and per-project configuration
 SceneScene management: entity lifecycle, component orchestration, and physics integration
 ComponentsECS component definitions used throughout the scene and renderer
 Render PassesIndividual GPU render and compute passes that make up the Illumine render pipeline
 UIUser interface layer: UI components, rendering, and interaction handling
 IgniteThe native scripting module of the Raven Engine
 RuntimeScript lifecycle management, module loading, hot-reload, and field serialisation
 APIScript-side API exposed to user DLLs
 PulsarThe physics module of the Raven Engine
 CoreGlobal initialisation, shutdown, and configuration for the Pulsar physics runtime
 Physics WorldPer-scene physics world: body creation, stepping, and transform synchronisation
 Broad-Phase LayersObject layer definitions and broad-phase / object-layer filter implementations